Fall 2023

Video Game Technology

Milestones in Technology
  • Interest Level: Grade 3 - Grade 6
  • Reading Level: Grade 4

Introduces readers to significant developments in video game technology and explores how those inventions and discoveries led to further advancements. Additional features include a table of contents, infographics to help readers learn more about the topic, Fast Facts, critical thinking questions, a phonetic glossary, an index, a selected bibliography, and sources for further research.

Momentum
Format Your Price Add
978-1-5038-6988-2
$24.95
978-1-5038-8266-9
$39.95
Interest Level Grade 3 - Grade 6
Reading Level Grade 4
Genre Narrative, Nonfiction
Category STEM
Copyright 2024
Publisher The Child's World, Inc.
Imprint Momentum
Language English
Number of Pages 32
Publication Date 2023-08-01
BISACS JNF061000, JNF051120, JNF061010
Dewey 794.8
Graphics Full-color photographs, Historical photographs
Dimensions 6.5 x 9
Lexile 760
Guided Reading Level T
Features Author/Illustrator biography, Educational front/back matter, Glossary of key words, Index, Infographics, Informative sidebars, Phonetics, Photo captions, Reviewed, Sources for further research, Suggested websites, and Table of contents
Online Resources

  • Fast Facts
  • The Game of Nim
  • Atari and Pong
  • Nintendo Arrives
  • Sony's Playstation
  • Changing the Controller
  • The World of Fortnite
  • Think About It
  • Glossary
  • Selected Bibliography
  • Find Out More
  • Index
Author: Amy C. Rea

Reviews

A noteworthy review of Milestones in Technology from School Library Journal on November 1, 2023

Readers can look at how far we’ve come in this thorough series, with each book serving as a ‘greatest hits’ in the technological life of its subject. Car Technology includes upgrades from hand-crank combustion engines to electric starters, the addition of seat belts for View →

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