Inventing the Internet

From the Set The Spark of Invention

Compelling narrative nonfiction text presents the story of the Internet's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the author.

Format List Price Your Price Qty
$28.50 $19.95
$45.64 $31.95
  • Caught Off Guard
  • From ARPAnet to Internet
  • Caught in the Web
  • The Internet Goes Wild
  • Into the Future
  • Glossary
  • To Learn More
  • Source Notes
  • Index
Interest Level Grade 3 - Grade 6
Reading Level Grade 4
Dewey 004.67
Lexile 570
ATOS Reading Level 4.2
Guided Reading Level S
Language English
Publisher The Child's World, Inc.
Format Reinforced book, Hosted ebook
ISBN 9781634074575, 9781503807075
Copyright 2016, 2016
Number of Pages 24, 24
Dimensions 6.5 x 9, 6.5 x 9
Graphics Full-color photographs, Full-color illustrations

A noteworthy review of The Spark of Invention from Horn Book Guide on October 1, 2016

Spark of Invention series. These books examine the history and technological underpinnings of these modern machines. Each volume hits on a few key people and events critical to the creation of the technology as well as to the products’ broad popularity. The books are quite short, though, and don’t provide much more than basic information about these technologies. There are four other spring 2016 books in this series. Reading list, timeline. Glos., ind.

A noteworthy review of The Spark of Invention from School Library Journal on April 1, 2016

These highlights in the history of modern technology offer light doses of names and dates, along with nontechnical descriptions of significant early tweaks or innovations. The volumes take snowboarding from the time it was called ‘snurfing’ through Shaun White’s legendary run in the 2010 Olympics, computers from UNIVAC to the Apple II, and mobile phones from Marty Cooper’s first taunting call to a competitor in 1973 to the introduction of the iPhone in 2007. Despite occasional gaps—Laine skips any mention of how color TV came to be—these titles will help young readers pair a range of common tools and toys with the often obscure men (all men, here) who make them possible.

A noteworthy review of The Spark of Invention from Children's Bookwatch on February 1, 2016

‘Inventing the Internet’ is a photo-illustrated educational resource about the source, invention, and impact of the internet, for young readers age 7-8 and up. Tracing the early beginnings of the internet and computers to the 1950’s, important inventors mentioned are J.C. R. Lickliker, Paul Baran, and Donald Davies. Together their ideas moved forward the early computer network of communication systems, developed through ARPA in the U. S. (Advanced Research Projects Agency). From ARPAnet to internet traces the early development of information sharing through routing on small computers called nodes. Eventually the names of Steve Wozniak and Steve Jobs are introduced, along with their Apple II computer system (1977). Steve Case also pioneered the idea of social media, and America On Line (AOL) in the late 1980’s. But in 1991 a talented Swiss inventor named Berners-Lee created the World Wide Web, which is different from the Internet. The Internet connects computers, while the Web connects people. Berners-Lee did not sell his invention or make money from it. He gave it to the world. Further developments trace the beginning of Web browsers, blogs, and the Google system, invented by Larry Page and Sergey Brin, students at Stanford University. Jimmy Wales and Larry Sanger started the Web site Wikipedia, like a free encyclopedia online. Tiny chips now contain complex computers, and have changed the way of communicating all things now and into the future. ‘Inventing the Internet’ has a Glossary page at the end, plus a list of related books and web sites for further information. Other titles from this innovative juvenile Momentum series that are highly recommended include: ‘Inventing the Skateboard’ (9781634074599), ‘Inventing the Snowboard’ (9781634074605) ‘Inventing the Television’ (9781634074612), ‘Inventing the Video Game’ (9781634074629), ‘Inventing the Cell Phone’ (9781634074551), ‘Inventing the Hybrid Car’ (9781634074568), and ‘Inventing the Personal Computer’ (9781634074582).

Author: Cynthia Kennedy Henzel

Cynthia Kennedy Henzel has a bachelor of science degree in social studies education and a master of science degree in geography. She has worked as a teacher-educator in many countries. Currently, she works writing books and developing education materials for social studies, science, and ELL students. She has written more than 80 books for young people.